Assignment 1


Process:

I started the project with coming up with a theme. The theme that I came up was inspired by a fly. I wanted to create a game about a fly collecting food in a house and escape from the window. I then started to sketch out my sprite sheet in photoshop (see attachment). After I did all the drawing, I used them to build out levels in unity, There're two levels in total. After everything is laid out, I started to add scripts and animations to make them interactive. The last thing I did was to add audio components to the game.


Success:

I think I'm quite satisfied with the sprites I drew because they are quite close to what I envisioned. Although if I had more time, I would love to include more sprites. I also like the levels I built. Although they are quite short, I'm happy with how it turned out.

Failures: For some reasons I struggled with the screen size and ratio, I've adjusted it multiple times and done multiple builds but it's still not right. (The screen ratio problem is now fixed.) Also, sometimes after I did the webGL build, it messes up my original layout. I'm still not sure why that happens. The other thing that is a little off is the game loop. Although it's functioning okay, I notice that the score system will accumulate after restarting which is not my intention. I think it has to do with the way I wrote my code.

Lessons Learned: It's better to get the ratio and scale figured out before building the levels, I made this mistake so I had to rearrange my levels multiple times. Also it's really important to get the files and folders organized from the beginning, it'll really come in handy at a later stage. It's easy to lose track of everything when things get messy.

Future Development: If I were to continue working on this game, first of all I would get the ratio and the game loop thing figured out. Secondly, if I gad more time, I want to make more changes to the animation. For example, I can add more animation, and I also want to make change to the bug spray animation so that the animation is only triggered when the player collides with it. Lastly, I want to add more complicated levels and introduce more obstacles perhaps.

Files

assignment 1.zip Play in browser
Feb 17, 2021
assignment 1 win.zip 32 MB
Feb 17, 2021

Get Escape the house

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